Interaction lab

We already know how to interact with the world around us: opening a book, switching on a light, closing a door. Many familiar digital interactions build on these everyday behaviors.

Here, I explore what else is possible. Starting from first principles, I identify the core intent behind a task and connect it to the most fitting mental model from everyday life, creating interactions that feel intuitive and playful.

  1. Log a lift by setting up the gear

    Intent
    Record the weight and setup of my exercise.
    Mental model
    User already familiar with equipment setting in gym: plates determine the load, a pin selects resistance, and the backrest sets the angle.
  2. Bookmark a moment in a video

    Intent
    Save an exact moment so I can return to it later.
    Mental model
    A bookmark marks a specific place without interrupting your reading. A video tab does the same for a moment in time.

    Try Add a bookmark to your video.

  3. Shape an AI voice with faders

    Intent
    Make an AI voice match the delivery I have in mind.
    Mental model
    Each fader controls one quality of a sound. Moving it up or down changes to what extent of that quality you hear.
  4. Dial into the detail you need

    Intent
    Get the right amount of information from a section and dive deeper into details when needed.
    Mental model
    In camera, turning a lens ring brings a subject into focus. Here, the dial brings a selected section into greater detail.
  5. Gather related notes with a magnet

    Intent
    Organize scattered notes by topic.
    Mental model
    A magnet draws certain materials toward it. Here, each magnet attracts notes that share a meaning.

    Try Drag a magnet onto the board.

  6. Collect and reuse with a clipboard inventory

    Intent
    When browsing information, keep several pieces of content handy and can re-use later.
    Mental model
    A game inventory holds collected items in visible slots, ready to pick up and use when needed.

    Try Copy some content on the website.

  7. Unpack possibilities from one prompt

    Intent
    Explore different visual directions before choosing one to develop.
    Mental model
    A card pack holds a set of unknown possibilities. Opening it reveals individual cards to inspect, compare, and keep.
  8. Tear off a completed task

    Intent
    Mark a task complete and see what still needs doing.
    Mental model
    Tearing a slip from a pad physically separates what is finished from what remains.